Every student can reach their best ACT score.
Reach turns ACT practice into games on a student’s phone, built around the questions they keep missing.
Made for students, their parents and their schools.
For students
ACT practice that’s fun to play and actually helps you improve.
For parents
Give your teen more opportunities for college.
For schools
Bring staff and students together around the ACT, and lift your whole community.
Games that are real ACT practice.
3 thousand ACT practice questions in English, math, reading and science, in three games that each train something the test asks for.
Try Break the Bank.
Bet tokens on how sure you are, then answer. Betting makes students think about what they really know before they commit, so they find their blind spots and learn to trust the answers they’ve earned.
Question 1 of 2
Bet some of your 160 tokens on this question, then submit your wager.
Question 5
For her math class, Ms. Pryde is doing a probability experiment with red marbles, green marbles, and a jar. She first puts 3 red marbles in the jar. How many green marbles must she add to make the probability of drawing a red marble 1 over 4?
Your Wager: 120 tokens
Your Tokens: 160
Red Herring.
Catch the three wrong answers as fast as you can. Ruling out wrong answers is how strong test takers crack a hard question, and Red Herring makes it a habit.
Time Trials.
Race the clock and answer as many as you can. The ACT is a race against time. Timed practice builds the pace students need on test day, and the calm to keep it.
- Time Trials: Race the clock: answer as many as you can.
- Break the Bank: Choose your wager, then choose your answer.
- Red Herring: Hunt down the wrong answers, fast.
Built around what each student keeps missing.
From the first question, every answer tells Reach where a student is losing points, and their practice follows, paced to their goal score and test date.
When they miss a math question, a video walks them through it.
Step by step, at whatever speed they like.
Trade doomscrolling for ACT practice.
Reach turns the minutes a student would lose to the feed into practice that moves them toward their goal, and gives them a healthier way to use their phone.
When I find myself doomscrolling, I go back to Reach.
Reach student
Question 1
Given the following excerpt, choose the best answer to replace the underlined portion:
The history of jazz is a testament to creativity, collaboration, and the power of musical storytelling.
A reason to come back tomorrow.
Right answers earn XP. Daily quests and badges add more, every level grows the tree on their home screen, and playing every day keeps their streak alive.
7 hoursa week
That’s how long students practice on Reach, on average.
So far, 118 students at 5 schools have put in 2,598 hours on Reach.
Measure your ACT initiative, find who needs help before test day, and celebrate wins.
The Reach Assessment Management System (AMS) is a website where a school’s teachers, counselors and administrators follow their students’ Reach practice and ACT scores.
The school’s average ACT score against its target, the days until test day, and who has started.
A sample administrator's home in the Reach AMS: the school's average ACT composite against its target, days until test day, how many students have started Reach, score history across the year, and the staff using the AMS.
It all lives in one place, so the student who needs help and the plan to help them are on the same page.
Find the students who need support.
Students who haven’t started, have gone quiet or are slipping below their goal rise to the top of each teacher’s and counselor’s home, with the reason, while there’s still time before test day.
Watch students improve.
Practice time and accuracy by subject, week by week, and each student’s latest score against their goal, so staff can see what’s working and celebrate the students who are climbing.
Measure the whole initiative.
Administrators see how many students have started, how much they practice, and where the school stands against the target it set, ready to report to their district.
Learn the test, and work as one team.
Reach’s ACT guides teach staff how the test works, and shared dashboards and files keep teachers, counselors and administrators on the same plan.
What an ACT score is worth.
At public colleges, ACT scores still unlock scholarships and guaranteed admission. All of these open between 20 and 24, so every point is worth working for, and Reach spends a student’s practice on the questions that cost them points.
- 20
Louisiana. TOPS pays $7,462 a year at LSU.
For Louisiana residents with a 2.50 TOPS core GPA.
Learn more about Louisiana - 21
Tennessee. HOPE pays up to $20,400 over four years of college.
For Tennessee residents. From one test date; a 3.0 GPA qualifies too.
Learn more about Tennessee - 21
Kansas. Guaranteed admission to all six state universities.
For Kansas residents. A high enough GPA qualifies too; KU also asks for a 2.0 GPA.
Learn more about Kansas - 22
UAB, for students from other states. $7,500 a year off out-of-state tuition at a 22, rising to $22,500 at 32 and up.
With a 3.5 GPA, applying by May 1. One test date.
Learn more about UAB, for students from other states - 24
Florida. Bright Futures pays 75% of tuition and fees at Florida’s public universities.
For Florida residents: Medallion level, class of 2027, with a 3.0 GPA and service hours.
Learn more about Florida
Explore scholarship opportunities in your state.
Choose your state
Get started with Reach.
Reach is the natural evolution of test prep.
School teacher
For students
ACT practice that’s fun to play and actually helps you improve.
For parents
Give your teen more opportunities for college.
See Reach for parentsFor schools
Bring staff and students together around the ACT, and lift your whole community.
See Reach for schools
Bring Reach to your school.
Questions? Email reach@reachtestprep.org or message @getreachtestprep on Instagram.














